What are the learning objectives for this class?
You will become proficient in digital art software in the areas of graphics, web design, and digital video. You will prove this proficiency through a series of practical exams that will test the specific processes and workflows for these skill areas.
You will apply your proficiencies in professional, collaborative settings. You will do this by designing and executing several media art projects in teams that mirror the professional processes of production and design firms.
You will interpret and apply your understanding of principles of digital art production and the historical, cultural, and economic exigencies that led to the state of the art. You will prove your understanding of these concepts through written exams.
Riiight. So, what do you mean by that?
You're going to do a lot of still graphics, web publishing, and video. And more than that, you're going to learn why you're doing those things the way we do.
What's the prereq?
There isn't one. Come as you are.
(You do NOT have to take MART 110: Media Culture before taking MART 210. You can also take those two classes concurrently.)
I already use [--*whatever your favorite program is*--]. Am I going to be bored?
I doubt it. The work is designed both to allow complete noobs to learn how to start using the techniques of graphics/web/video to express and communicate, but also to allow more experienced users to develop ninja skills.
I'm not a Media Arts major or minor. Can I take it anyway?
Absolutely! MART 210 also fulfills the Carolina Core requirement for Aesthetic and Interpretive Understanding.
It's full, will you add me?
I can't. Fire codes.
Let me know if you want the class but it is full, I try to keep track of this and communicate it to the people at the University who decide how many courses we can offer. The best advice is to show up for class on the first day anyway. People almost always drop the class, but you will need to keep an eye on registration and add the class yourself when a spot opens.
What experience in should I have if I want to take it?
Basic computer skills are necessary, but if you are unfamiliar with using a computer, or you've never used the Macintosh computers, there will be opportunities to gain proficiency.
What sorts of projects will there be?
There will be projects in graphics, web design, video, photo editing, and more.
OK, but what software will I learn?
We don't like to answer that question because it fosters the impression that the class is about learning software rather than art, design and project management.
Seriously, what software.
*sigh*... you'll be using Photoshop, Illustrator, Dreamweaver, Premiere, and several other apps.
Does the class use Macs or Windows?
The university has licenses for many applications on Mac and Windows. The main labs that you have access to (with the most powerful computers) are Mac labs. I teach on the Macs, but I also use Windows (and Linux). Really, it doesn't matter and no one cares. Professionally, you'll need facility in both.
Do I have to buy software?
No. We have everything you need in the labs.
I want to use my own computer, do I HAVE to use the lab?
No, you can use your own. Many of the projects can be completed using free open source software, or fully functional demos. Understand, however that even if something goes wrong with your computer, you are still resposible for the work getting done.
Can I get a jump start on things?
Sure. if you want to get a jump on the technical details of the software, you can watch video demos from the tutorial site we use: OneFromZero.com
Is there a textbook?
Yes, we'll use Jan Roberts-Breslin's Making Media (3rd edition).
Anything else I should know?
My attendance policy is strict. DO NOT skip the first class. It is not a blow off, and you will miss material that you will be responsible for.